High Jump

In High Jump there are two main types of jumps:

  • The Fosbury Flop
  • The ScissorsIt is recommended that participants not use the Fosbury Flop until deemed proficient to use the technique.
  1. The hands must not touch the landing area before the feet touchdown.
  2. Each competitor is allowed three attempts to clear a particular height, ie when all competitors have completed their attempt.
  3. A competitor may baulk as many times as they wish and is completed within 90 seconds.
  4. If the bar falls off due to strong winds, the competitor is not penalised
  5. If a foot touches the mat and in the opinion of the Judge, no advantage is gained, the jump should not be considered a failure.
      A Failed Jump occurs in the following ways:

    • Knocks the bar off the supports
    • Takes‐off from two feet
    • In the opinion of the Chief Judge, the competitor has knocked the crossbar and it has taken some time to vibrate off the upright supports.
    • A competitor, after starting the run‐up baulks and any part of their body passes under the crossbar or behind the line of the uprights, and touches either the mats or the landing area.
  6.  A competitor may choose not to jump at a particular height. This is not a missed jump. It is a pass.
  7. If a competitor misses three consecutive jumps at three different heights, they are out of the competition.
  8. Height measurement is always taken at the lowest point, usually the middle of the crossbar due to sag.
  9. Set each end equally to maintain levelness against the ground being used and then raise in the middle to the correct height required.
  10. The height of the crossbar is always measured to the TOP of the bar.
  11. The height of the bar should be increased by 5cm increments until six or less athletes remain.
  12. When there are six or less competitors left the increments are in 2cm steps until only one competitor remains. Then it can raise in 1cm or more increments.